In a New York Press article from August, 2011, film producer and director Tommy Pallotta, said, “I am a fan of audience participation, but I also think audiences like to be told a story. There’s this thing video game designers call a ‘golden path’—there’s a definite way that the majority of people are going to experience the game, and the designers plot that. A lot of the interactivity in a video game is really just the illusion of interactivity. It’s about engaging the audience and giving at least the feeling of volition. But as the artist you have the sense that you are, in some way, controlling it, blending the craft of storytelling with the illusion of agency.” In other words, in a game you think you are controlling the action, but really it’s already been pre-programmed. Kind of like what we think of as destiny. In fact, maybe that’s exactly what destiny is: the path we are meant to take in order to have the most fulfilling experience.
In anticipation of TRON: Legacy, I recently re-watched a bunch of simulation-world films including The Thirteenth Floor, eXistenZ, and the original TRON, which I hadn’t seen in over twenty-five years. While I remember being somewhat confused watching the futuristic Disney film as a kid, seeing it again with new eyes, I was amazed at how clearly it expressed the “life as illusion” theme I’ve been so fascinated by as an adult. In the original movie, Jeff Bridges is considered a “user.” While Bridges often plays users in his films, in this case, it refers to a computer user who manipulates the scenarios of a digital world that is very similar to our own. In the original film, users are considered mythical, messianic figures who can help free the programs from the game they find themselves in. This got me thinking.
Lost is dead. Long live Lost. And so it ends, in much the same way it began—with a close-up of Jack’s eye, staring straight up past the tall stalks of bamboo that circled the sky above. This time however, that eye would close, and with it, our six-season journey that took us right back to where we started—with questions about a mysterious show that seemed to parallel the mysteries of life. For some, the journey was far more compelling than the destination. For others, it was the perfect resolution and they can walk away feeling fulfilled. Whatever you thought about the conclusion, the one thing most viewers can agree on is that the show challenged us to think in ways we might not have otherwise. In short, Lost was a real trip. And what a long, strange trip it’s been.
In the penultimate episode of Lost, “What They Died For,” Jacob tells the surviving Losties why he chose them as candidates: “I chose you because you were all alone. You were all looking for something that you couldn’t find out there. I chose you because you needed this place as much as it needed you.” This explanation really resonated with me, on one hand because it provided a mythologically sound answer to the main question I’ve always had about Lost: why do all these characters have major issues? And having that answer provided the other reason I really liked the explanation: I immediately understood that while Jacob was addressing the remaining candidates, he was really speaking to us.
In “Across the Sea,” Lost finally gives us the origins story for Jacob and the Man In Black. The episode was pure, 100% mythology. Those who watched the episode based on the surface story alone were probably disappointed. Let’s face it, taken literally, myths are silly: talking snakes, little boys defeating giants, jealous gods, immaculate conceptions, mortals with superpowers, a sword stuck in a stone, the Force, Never Never Land, Wonderland, Oz, the Matrix, the Island. On the surface, all myths seem like children’s stories. It’s only when we dig deeper that we find the truth worthy of a wise old soul—a soul that knows where it really came from.
Once upon a time, you believed that you were very special. That you’d grow up to make a difference in the world, be paid handsomely for doing so, find true love, have some equally special children, and live happily ever after. Unfortunately, life hasn’t worked out quite as good as the fairytale. So, were we all lied to? In Lost’s “Happily Ever After” Desmond discovers that there is a reality where all his dreams can come true. So where is this reality and do we need to be as special as Desmond to get there?
Whereas “Lighthouse” was all about our enlightenment, “Sundown” explored our dark side—temptation. “I can see her lying back in her satin dress in a room where you do what you don’t confess,” sang Gordon Lightfoot in his 1974 hit “Sundown.” The song is all about succumbing to temptation, hence once again revealing the double entendre that the Lost writers are so fond of using in their episode titles. When the sun goes down, man gets tempted by the dark. Why a “satin” dress? Sounds like Satan, don’t it?
Lost episode 6.4, “The Substitute,” has so many parallels with Willy Wonka and the Chocolate Factory , I am convinced that the movie can be used to reveal Lost’s endgame. While I’m sure those parallels also exist within the actual Charlie and the Chocolate Factory book, since I am more familiar with the 1971 Gene Wilder movie (having seen it dozens of times), I will make my comparisons there. Sure, this may turn out to be nothing more than stuff and nonsense, but in the words of Wonka, “a little nonsense now and then is relished by the wisest men.” So, let’s get to it because we have so much time and so little to do. Strike that…reverse it.
I just watched what is quite possibly the most brilliant and hysterically funny movie review I’ve ever seen. This masterpiece critique was created by Mike of Red Letter Media and consists of seven parts that can all be viewed on YouTube. I highly recommend everyone viewing at least the first two parts of his videos, but it will not be necessary to understand what I’m about to say. His analysis brought to the forefront something that I’ve pushed down deep into my psyche for over ten years and am only now ready to release: The Phantom Menace is not only the biggest disappointment in movie history, it is also very likely completely responsible for screwing up our world’s history. Yes, I’m completely serious. Before I begin proving my point, let me begin with some facts that will be a little easier to swallow.
When I first saw The Matrix back in 1999, I instantly became fascinated with its “virtual reality world” concept. At the time, and for many years afterwards, I saw the theme as a metaphor for the illusionary material world we live in—a world of time, space, and the assumption that we are all separate individuals. My belief, in line with what I had taken from kabbalah, was that in reality, we were all one united energy force. Call it God, the light, Buddha, Allah, the universe, sentient energy, whatever. The point was that this energy created our illusionary world in order to experience itself. After all, since it was an all-knowing, all-powerful energy, existence was pretty boring. This energy wanted to experience the one thing it couldn’t know: what it was like to not be it. So, it created an imaginary world of time and space and separated itself there into different material elements that eventually evolved into human beings.